Hi there!
I'm sharing with you my personal modeling and texturing project to learn and improve my skills in developing assets for AAA video games.
A huge thank you to my mentor Marc Puente for his guidance and help in this new adventure. He's an incredible artist with an amazing knowledge.
I modeled it in Maya for the low-poly (8k poly) and in ZBrush for the high-level detail.
The textures were created in Substance Painter and the renders in Marmoset Toolbag.
Thank you very much, Marc! ;-)
Best of luck to everyone and best regards!